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< Character Descriptions | Clue Tables >
Location Descriptions
Beach 1 (West: Swampy Beach, East: Beach 2, South: Graveyard 1)
Beach 2 (West: Beach 1, South: Forest Path 3, East: Beach 3)
(Villagers: Fiala)
Beach 3 (North: Coral Reef 1, West: Beach 2)
Bean Patch (North: Village 2)
(Villagers: Kaveri, Totok, Wingi)
Stumps of trees that were cleared out years ago still remain as a testament to the hardiness of the local flora. One large stump has been carved into a crude throne. Between the stumps are tripods of sticks. Clinging to the sticks are vines that you recognize as bean plants. While many of the bean plants are thriving due simply to excellent local growing conditions, others are wilted and several others have been simply stomped into the ground, apparently due to the actions of a clumsy gardener with big feet and a black thumb of death. Ashes still litter the ground from the time this piece of land was cleared for planting. The bean patch is muddy, and requires large, exaggerated strides to move through it. The forest surrounding part of the bean patch is impassable; the other portion of the bean patch is by the river making the only exit back through the village.
To the north you see the village.
Movement to the south, east, and west is blocked by thick jungle vines.
Objects:
- Throne: The throne has been crudely carved from a wooden stump. There is something written on it in the local script (translated: “Totok Master of the Bean Patch” except Bean Patch has been scratched out and replaced with “Juice”).
- Beans: The small, brown beans that are not wilted or crushed are fat and look tasty.
Bottom of Waterfall (North: Sea Cave, East: Descending Path)
(Villagers: Totok)
Bridge (North: Village 3, West: Lake Side 2)
Cliffs 1 (East: Field)
(Villagers: Merripen)
Standing at the edge of this high cliff is breathtaking. Thousands of feet below lies a rushing stream of water, blasting its way over sharp, jagged rocks. Off to the northwest the stream runs under an old bridge and connects to a vast lake, which is mostly obscured due to the canyon-like formations created by the cliffs here. Not much vegetation is present on this flat plane, but across the canyon lies a simple but massive temple. Four rounded spires stand out from behind a thick, circular, stone wall. No gates or openings in the wall are evident, and there doesn’t appear to be any other sort of entrance to the temple.
Off to the east a simple dirt path leads to a wide, open field.
In all other directions, sheer cliffs prevent you from moving anywhere but straight down.
Objects:
Cliffs 2 (North: Field, South: Descending path)
(Villagers: Ioakim)
Cooking Hut (Out: Village 2)
(Villagers: Wingi)
Coral Reef 1 (South: Beach 3, North: Coral Reef 2)
(Villagers: Hania)
Coral Reef 2 (South: Coral Reef 1)
(Villagers: Isak)
As you worm your way past the tidal pools you notice that they are being replaced by an increasing number of blowholes in the coral. The reef is also beginning to narrow the farther from the mainland that you get. It would seem that the pipe organ sounds are emanating from the blowholes, as the ocean waves violently blast air through them. On the north face of the reef you can see chains leading into some of the blowholes.
To the south, the coral reef leads back toward the shore along the coral reef.
To the north, the west, and the east, the sea blocks your progress.
Objects:
- Chains: The two weathered chains are nailed into the beautiful coral with large lag screws. The chains each probably stretch a little over half the width of the blowhole, and are at least twice your width. You can see that there are shackles at the ends of the chains.
- Blowholes: The insides of the blowhole are covered in extremely sharp looking spires of coral. The stains of old blood on them are almost too revolting to look at. Timing your movements with the waves is too tricky and dangerous for you to get closer to the blowhole for further inspection.
Descending Path (North: Cliffs 2, West: Bottom of Waterfall)
Eating Hut (Out: Village 2)
(Villagers: Kaveri, Hinun, Rushi, Totok, Senwe, Wingi)
Field (North: Village 1, West: Cliffs 1, South: Cliffs 2, East: Kiddie playground)
(Villagers: Imala, Kaila)
Forest Path 1 (West: Village 1, East: Grog Rock)
(Villagers: Hinun, Kaila)
Forest Path 2 (North: Forest Path 3, South: Grog Rock)
(Villagers: Coman, Fiala)
Forest Path 3 (North: Beach 2, South: Forest Path 2)
(Villagers: Anoki)
Geyser (East: Graveyard 1, West: Hot Springs, North: Swampy Beach)
(Villagers: Qianru)
Graveyard 1 (West: Geyser, North: Beach 1, South: Graveyard 2)
(Villagers: Kalil, Hania)
Graveyard 2 (North: Graveyard 1)
(Villagers: Kalil)
The vegetation seems to be screaming and writhing in pain as it looms overhead. Off in a crook, you can see a gravedigger’s tools. There are several divots in the ground, with scrapes and markings leading into and out of them, and toward the divot’s center there is a small grave marker. There are carvings in the trees circling the grave.
The forest is far denser than you can handle. The only way out of here is from whence you came, the graveyard to the north.
Objects:
- Tools: A shovel and a metal bar, probably used for propping up or prying open heavy objects, comprise the gravekeeper’s tools.
- Grave Marker: You are unable to decipher the native language of Tep.
- Carvings: You are unable to decipher the native language of Tep.
Grog Rock (West: Forest Path 1, North: Forest Path 2)
(Villagers: Qianru, Rushi)
Hot Springs (North: Marsh 1, South: Village 4, East: Geyser, West: Province 1)
(Villagers: Leilani)
Hut 1 (Out: Village 3)
(Villagers: Qianru)
Hut 2 (Out: Village 3)
(Villagers: Alaqua)
Hut 3 (Out: Village 4)
(Villagers: Leilani)
Hut 4 (Out: Village 4)
(Villagers: Isak, Totok)
Hut 5 (Out: Village 4)
(Villagers: Kalil, Senwe)
Hut 6 (Out: Village 3)
(Villagers: Merripen, Fiala)
The third hut sways ever so slightly as you shift your weight. The interior is lit by an elaborate lantern set on a wooden table. Ornate, ceremonial clothing is strewn about the room, obscuring the sumptuous, blue embroidered mattress with matching blankets and pillows. Spent wax candles are scattered about the corners of the room.
The ladder, which leads back to the village, is the only exit from the hut.
Objects:
- Leilani’s Lantern: The lantern is an ornate affair. Silver framework arcs gracefully over smooth glass panes; this gives the lantern’s light an ethereal, otherworldly tone.
- Small Wooden Table: The wooden table is fairly low to the ground, and an elaborate lantern is on top of it.
- Leilani’s Clothing: The disorganized spread of clothing runs the gamut from long, silk inlaid robes to embroidered, stylized toga and loincloth designs. Many diverse, brilliant color schemes demand the eye’s attention; this effect is magnified by the sheer disorder of the clothing.
- Leilani’s Bedding: The rumpled, blue blankets are beautifully embroidered and are matched with exquisite pillows and a mattress. The pillow design depicts a female dancing with a tall, powerfully built man.
Hut 7 (Out: Village 2)
(Villagers: Kaveri, Coman, Ioakim)
Kiddie Longhouse (Out: Village 1)
(Villagers: Imala, Anoki)
Kiddie Playground (West: Field)
(Villagers: Imala, Anoki)
The green grasses of the field end and you enter a beaten dirt area. Simply made toys dot the ground. A doll with a broken leg lies next to a dog-eared seesaw. More dolls lay scattered in the clearing along with feathers, carved wooden blocks, strings of bead, and seashells. The north side of the playground is sticky with red clay that the children have formed into balls and played with.
To the west the grasses of the field are visible.
A simple wooden fence blocks progress along the north, south, and east of the playground; just past the fence, sheer cliffs drop into the sea.
Objects:
- Doll (Broken Leg): A realistic Totok doll, minus left leg, sits atop a stack of red clay balls. Someone even took the time to construct a crown for his head.
- Dolls: A doll constructed like one of the disfigured idols in the town center rests under the childs seesaw. It seems ominous in such a carefree place.
- Blocks: Multicolored wooden blocks are scattered in the field. Some painted red, other yellow, yet more in blue, green, and pink.
- Strings of Beads: The strings of beads are of simple ceramic, and are painted in bright, primary colors.
- Seashells: The seashells are quite varied.
- Red Clay: The red clay seems to be taken straight from the ground; it is sticky and easily moldable.
- Fence: Most of the paint of the fence has been chipped away. It has obviously been constructed to keep small children from toppling off the nearby cliffs.
Lake Side 1 (East: Province 1)
(Villagers: Amalia)
Lake Side 2 (East: Bridge)
(Villagers: Isak)
Abandoned Longhouse A (Out: Village 1)
Abandoned Longhouse B (Out: Village 2)
Longhouse C (Out: Village 1)
(Villagers: Kaila)
Abandoned Longhouse D (Out: Village 1)
Marsh 1 (West: Marsh 2, North: Marsh 3, South: Hot Springs, East: Swampy Beach)
Marsh 2 (East: Marsh 1, North: Marsh 4, South: Province)
(Villagers: Alaqua)
Marsh 3 (East: Swampy Beach, South: Marsh 1, West: Marsh 4, North: Marsh 5)
Marsh 4 (North: Marsh 6, South: Marsh 2, East: Marsh 3)
Marsh 5 (North: Bog, West: Marsh 6, South: Marsh 3)
Marsh 6 (North: Bog, South: Marsh 4, West: Marsh 5)
Province 1 (West: Lake Side 1, North: Marsh 2, East: Hot Springs)
Sea Cave (In Thru Secret: Temple of Rametep, South: Bottom of Waterfall)
(Villagers: Isak)
Swampy Beach (West: Marsh 1, South: Geyser, East: Beach 1)
(Villagers: Coman)
Temple of Ramatep (Out thru secret: Sea Cave, Out thru secret: Bridge)
Temple Tepititan (South: Volcano Path)
(Villagers: Kalil, Leilani, Senwe, Sheroesha, Alaqua)
The temple sits atop a fierce hand of rock that has burst from the molten innards of the volcano. Massive stone fingers curl up from the outer edge to create an awe-inspiring pulpit dangling high above the village. Below the pulpit a glassy sculpture of a determined-looking, square jawed male face which smiles over a circular fire pit. Radiating from the pulpit are dozens of short, wooden benches that could possibly seat six or more people. A path divides the benches perfectly down the center and leads to a carved staircase to the lip of the volcano. Pillars of stone lift a wood and grass roof above the benches.
To the north, the gaping mouth of the volcano blocks your path.
To the east and west, the mountains perilous slope blocks your path.
To the south, a path meanders down the volcano towards the sprawling village below.
Objects:
- Stone Hand: The tip of each stone finger holds a large unlit torch. Between the fingers you can see much of the island below. The intermittent storms prevent you from seeing as far as the sea. Around the fingers themselves are shallow carvings depicting the various scenes.
- Torch: The wooden torch is burning brightly. Its simplistic wooden design is topped by a metal container welded onto the shaft.
- Carvings: The carvings on the fingers seem to be depicting a mythological story. In the first segment, a ghostly, indistinct humanoid is holding two smaller men in each of its hands. The man on the left has a somewhat hunched appearance, slitted eyes, and a thin, disapproving mouth. The man on the right stands straight and proud, and is of a powerful build; his square jawed, resolute facial features exude determination. The next scene depicts the two men working with clay. The sinister man on the left is creating sharklike sea monsters, whereas the muscular man on the right is building little people. The third scene shows the little people building huts and bridges with the muscular man watching over them in a fatherly manner. Near the bottom of this scene, the sinister man seems to be whispering to a small group of little people. The final segment portrays the two large men wrestling with one another, with a large group of little people throwing spears at the sinister, evil man, and a smaller group of little people throwing spears at the larger group.
- Pulpit: The pulpit is a simple wooden platform nestled evenly between the third and fourth fingers. To one side of the platform is a basket full of trinkets and beads. On the other side several stacks of stone tablets lay on the floor. Front and center on the pulpit, a charred wooden pole holds the obsidian, square jawed face above the licking flames of the fire pit.
- Trinkets/Beads: These small, simple objects are made of stone and wood. They must have some ceremonial use.
- Stone Tablets: The writing of Tep is indecipherable to you. Too bad there aren’t any pictures... (Later a character might reveal that these are names of the dead.)
- Face of Tepititan: The large, square jawed face, though grinning warmly, appears resolute, even implacable. The glassy surface of the obsidian has been painstakingly smoothed into a perfect mirror-like surface. Its perch above the fire gives the black face a flickering light from within.
- Fire Pit: The fire pit is encircled in rune engraved stones. Its blackened center has clearly seen centuries of use, and a large fire is burning steadily.
- Wooden Benches: These are simple wooden benches that seem to have some kind of lacquered finish.
- Fire Pit: A circle of smooth rocks keeps ashes from spreading around.
- Staircase: The narrow staircase has been carved into the skin of the mountain itself. A wide stone juts out over the volcano, providing a frightening leap into the volcano below. The frequent rain ensures that nothing but a thick rolling smoke escapes the vast molten crater.
- Volcano/Crater: Although thick smoke conceals the depths of the crater, tremendous heat can be felt radiating from it.
- Pillars: The large, stone pillars hold the roof above the temple. They are engraved in all manner of indecipherable runes and pictograms.
- Roof: The roof is sturdily constructed of wood and grass; it keeps the area underneath of the temple bone-dry.
Village 1 (In Abandoned Longhouse A, In Longhouse C, In Abandoned Longhouse D, In Kiddie Longhouse, South: Field, East: Forest Path 1, West: Village 2, North: Volcano Path.)
In this end of the village, two abandoned longhouses provide a stark contrast to the lively atmosphere of what seems to be a children's playhouse and an occupied longhouse. Nearest the forest is a ruined shell of a wooden longhouse. South of this is a colorfully painted longhouse. On the west side is another old longhouse which is marked by two broken sculptures on either side of its doorway. The grass walls are lightly covered with a sickly, black mold. In the center of these buildings is the least dilapidated of the abandoned houses(C). It appears to have an occupant.
To the north lies a jagged path up the volcano.
To the east, a path disappears into the forest.
To the south, an open field lies beyond the children's playhouse.
To the west, the village continues around the volcano.
Objects:
- Sculptures: The smashed remains resemble people.
- Mold: The mold has large fuzzy spots in full bloom. Ingesting it would probably not be a good idea.
Rooms:
- Kiddie Longhouse: This longhouse’s primary colored wall paintings are looking somewhat tarnished, but the bright glow of a fire inside gives a traveler some reassurance of hospitality. Its simple, wooden construction looks to be sound.
- Longhouse D: This longhouse is totally dilapidated. A sagging roof is marked by a large gaping hole.
- Longhouse A: This longhouse has been long abandoned. Two broken sculptures stand on either side of its warped doorway. Dirt cakes its roof, and a dark colored mold covers its putrefying thatched walls.
- Longhouse C (Kaila’s domicile): This longhouse is looking rather well-cared for, a stark contrast to its neighbors. Its wooden construction is mostly free of grime, and a fire gives it a warm glow from inside.
Village 2 (In Hut 7, In Cooking Hut, In Eating Hall, In Work Shop, In Abandoned Longhouse B, South: Bean Patch, East: Village 1, West: Village 3)
At the center of this portion of the village is a large open-air dining hut. Surrounding the dining hut are a workshop, a cooking hut, a long house, and a hut seemingly thatched with large leaves. The long house is in a state of disrepair, apparently due to neglect.
To the north the jungle is too dense to walk through.
To the west you can make out several huts and a large statue.
To the east are several longhouses, another part of the village.
To the south is a short path to what might loosely be called a garden.
Objects:
- Cooking Hut: The cooking hut is a large, open air structure; a tarp-like roof shelters it from the elements, as does a narrow wall, which serves as a windbreak. Spicy, good smells emanate from within.
- Hut 7: This hut has large, elephant ear-like leaves covering its outer shell.
- Eating Hut: The eating hut is open on all sides, but its thick thatched roof is supported by four thick pillars. Tables and benches are located underneath.
- Work Shop: The work shop is a simplistic, functional structure made of thatched long grass.
- Abandoned Longhouse B: This forlorn, wooden longhouse seems to still be structurally sound, despite its obvious neglect.
Village 3 (In Hut 1, In Hut 2, In Hut 6, East: Village 2, North: Village 4, South: Bridge)
This section of the village is dominated by a large, ornate idol, surrounded by X smaller, more hideous statues. The central idol is carved in the likeness of a powerful man shaping a mound of earth that resembles the island Tep. To the west, a fast moving river roars. To the northeast, the steep incline of the volcano rises up. On the river bank a wooden hut with a thatched straw roof and a pyramidal hut constructed entirely of felled trees are situated side by side. Built into the base of the volcano is a thatched hut raised on wooden stilts.
To the north, several more huts and a stone well extend the village's sphere of influence.
The west is blocked by the fast moving river.
To the east, the aroma of cooking emanates from some other huts.
To the south a wooden bridge spans the fast moving river.
Objects:
- Idol of Tepititan: The huge stone statue is realistically carved to look like a towering, eight foot man molding a lump of clay. The man's massive muscles ripple impressively and his square jaw is clenched in concentration. The lump of clay strongly resembles the island you are stranded on. The figure is carved so that it appears as though wind is blowing his flowing mane of hair away from you. It is surrounded by X hideous statues (number of statues changes as the game progresses).
- Statues of Rametep: The hideous statues are of approximately your height. They resemble some twisted hybrid of man and sea beast: although the overall body shape is bipedal, the head is more akin to a hammerhead shark than a human cranium. Elephantine tusks protrude from just underneath the creature's eyes, and its three arms (one of which clutches at the idol) are tipped with serrated talons. A deformed, prehensile tale awkwardly curves behind the back of each figure, and the muscular legs terminate in fishlike, profusely veined flippers. The statues appear to be attacking the central stone idol.
Rooms:
- Hut 1: This modest, squarish hut is built of thatched long grass and reinforced with thin wooden logs. Its entrance is covered with a textile curtain embossed with colorful seashells.
- Hut 2: This hut is constructed entirely of tree trunks that have been skillfully intertwined with one another to form a solid pyramid. Gray flaps of animal skin hang over the hut’s window and entrance.
- Hut 6: This cylindrical hut sits upon two wooden stilts in the front and is supported by the steep gradient of the volcano from the back. A wooden ladder connects the smallish entrance to the ground below. The hut’s thatched roof seems to be in some disrepair, although the thickly thatched walls appear sturdy enough.
Village 4 (In Hut 3, In Hut 4, In Hut 5, In Weaving Hut, North: Hot springs, South: Village 3.)
The centerpiece of this part of the village is a cylindrical, stone well. To the west is a lake; its current seems to pick up speed as it flows from north to south. To the east, the imposing volcano darkens the clouded sky. Radiating outward from the well is four huts. On the south side of the lake’s banks a wooden hut with a triangular, thatched roof stands stolidly on the bank. Next door is a nondescript thatched hut. Nearer to the volcano, a large thatched hut with a hinged, wooden door is located next to a small hut made of thatched long grass. A patterned quilt hangs over the entrance of this diminutive hut.
To the north, a well-worn path fades into a large cloud of steam.
To the west, a lake blocks your path.
To the east, the sheer gradient of the volcano blocks your path.
To the south you can make out several huts and a large stone idol.
Objects:
- Stone well: The stone well is cylindrical and sturdily constructed. A wooden crossbar sports a mechanical crank, which pulls up a bucket attached to a rope. Green moss has take up residence on the inner wall of the well, and it is too dark to see the bottom.
- Hut 3: The hut sits resolutely between the lake bank and the well. Its triangular thatched roof is a little odd looking, but otherwise the architecture is rather standard.
- Hut 4: This thatched hut is very ordinary. There is little to distinguish it from other domiciles on Tep.
- Hut 5: This large thatched hut’s main distinguishing feature is its hinged, engraved wooden doors. It appears solidly constructed, even a little daunting.
Volcano Path (North: Temple of Tepititan, South: Village 1)
The path at the base of the volcano is a thick ashen mud. Streams of water have carved twisting trenches all along the mountains height. As the path zig-zags up the mountain it becomes quite steep and steadily rockier. Dozens of ancient, stone statues line either side of the path. The island’s persistent rainstorms have erased much of the carved detail. On your right, a molten lava flow snakes down the volcano. The heat from the flow can be felt from your position, and a large glowing rock in the middle of the flow catches your eye.
To the north, the Temple of Tepititan rests lightly in the palm of a rock that has splintered violently from the volcano's side.
To the east and west, the mountains perilous slope blocks your path.
To the south, the village spreads across the ground below.
Objects:
- Statues of Tepititan: The statues stand about half your height. They seem to have been carved from the surrounding boulders. The image of a powerfully built man can be made out, despite the effects of the weather on the stonework. They seem to beckon you to continue your ascent.
- Molten Lava Flow: The molten lava flow snakes around the volcano and out of sight. It glows red and moves sluggishly, emitting scorching heat in all directions. At its center is a glowing, red rock.
- Glowing Rock: The rock is near the middle of the lava flow, and, although it is glowing red from the heat energy of the surrounding magma, does not seem to be melting itself. It is close enough that if you leaned over the lava flow, you could probably touch it.
Weaving Hut (Out: Village 4)
(Villagers: Amaliya, Hania)
The interior of the weaving hut is a cramped, cluttered affair. A hammock virtually covered with small baubles and trinkets (some of which have spilled to the ground below) dominates one corner of the hut. At the other are a few simple sheets and a pillow. In between are all matter of weaving apparatus; a wooden, mechanical loom, needles, various spools of thread, and a few other, less identifiable instruments are haphazardly scattered about. Hanging on wooden pegs are a few half finished creations of fabric.
The only exit is the entrance, which is covered with a thick, patterned quilt.
Objects:
- Hania’s Hammock: This hammock is cluttered with all manner of baubles, trifles and trinkets. It would be impossible to sleep on.
- Baubles, trinkets and trifles: The baubles, trifles and trinkets consist mostly of various beads, but small statuettes, models, necklaces, bracelets, earrings, rings, and other, less identifiable objects are strewn here as well. All seem worthless.
- Loom: The wooden loom is elegantly constructed, and looks to be in good working order. It seems poised to launch back into sewing the unfinished toga that lies on the board.
- Quilt: This thick, stuffed cotton quilt has been embroidered with a great many simple geometric shapes. Although it is obviously well worn, it manages to appear agreeable.
Work Shop (Out: Village 2)
(Villagers: Hinun)
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